Files
Dawnbringer_Project/Assets/Actor/Weapon.gd
T

28 lines
763 B
GDScript

extends Node2D
class_name Weapon
export (PackedScene) var Bullet
onready var fire_point = $FirePoint
onready var fire_direction = $FireDirection
onready var attack_cooldown = $AttackCooldown
func _ready():
GlobalSignals.connect("dexterity_change", self, "get_attack_cooldown")
func _process(delta):
look_at(get_global_mouse_position())
func shoot():
if !attack_cooldown.is_stopped() or Bullet == null:
return
var bullet_instance = Bullet.instance()
var direction = (fire_direction.global_position - fire_point.global_position).normalized()
GlobalSignals.emit_signal("bullet_fired", bullet_instance, fire_point.global_position, direction)
attack_cooldown.start()
func get_attack_cooldown(time:float):
attack_cooldown.wait_time = time
print(time)