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Dawnbringer_Project/project.godot
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2022-10-16 23:05:04 -03:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "CharacterBaseStats",
"language": "GDScript",
"path": "res://Assets/Class/CharacteBaseStats.gd"
}, {
"base": "Node",
"class": "CharacterStats",
"language": "GDScript",
"path": "res://Assets/Actor/Stats.gd"
}, {
"base": "Node2D",
"class": "Weapon",
"language": "GDScript",
"path": "res://Assets/Actor/Weapon.gd"
}, {
"base": "Node",
"class": "character",
"language": "GDScript",
"path": "res://Assets/Actor/Character.gd"
} ]
_global_script_class_icons={
"CharacterBaseStats": "",
"CharacterStats": "",
"Weapon": "",
"character": ""
}
[application]
config/name="Dawnbringer"
config/icon="res://icon.png"
[autoload]
GlobalSignals="*res://Assets/Globals/GlobalSignals.gd"
[debug]
settings/stdout/print_fps=true
[display]
window/vsync/use_vsync=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"