; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Resource", "class": "CharacterBaseStats", "language": "GDScript", "path": "res://Assets/Class/CharacteBaseStats.gd" }, { "base": "Node", "class": "CharacterStats", "language": "GDScript", "path": "res://Assets/Actor/Stats.gd" }, { "base": "Node2D", "class": "Weapon", "language": "GDScript", "path": "res://Assets/Actor/Weapon.gd" }, { "base": "Node", "class": "character", "language": "GDScript", "path": "res://Assets/Actor/Character.gd" } ] _global_script_class_icons={ "CharacterBaseStats": "", "CharacterStats": "", "Weapon": "", "character": "" } [application] config/name="Dawnbringer" config/icon="res://icon.png" [autoload] GlobalSignals="*res://Assets/Globals/GlobalSignals.gd" [debug] settings/stdout/print_fps=true [display] window/vsync/use_vsync=false [gui] common/drop_mouse_on_gui_input_disabled=true [input] up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) ] } shoot={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"