Files
Aula-Godot-3D/test/Scripts/pause.gd
T
2026-05-24 17:10:09 -03:00

19 lines
428 B
GDScript

extends CanvasLayer
func _on_retry_button_pressed() -> void: # Retry_button
print("retry pressionado")
get_tree().paused = false
get_tree().reload_current_scene()
func _on_quit_button_pressed() -> void: #Quit
print("quity pressionado")
get_tree().quit()
func _on_continued_button_pressed() -> void:#continued
print("continued pressionado")
get_tree().paused = false
get_parent().get_node("Pause").visible = false