extends CanvasLayer func _on_retry_button_pressed() -> void: # Retry_button print("retry pressionado") get_tree().paused = false get_tree().reload_current_scene() func _on_quit_button_pressed() -> void: #Quit print("quity pressionado") get_tree().quit() func _on_continued_button_pressed() -> void:#continued print("continued pressionado") get_tree().paused = false get_parent().get_node("Pause").visible = false