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19 lines
430 B
GDScript

extends MeshInstance3D
var dead:= false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_3d_body_entered(body: Node3D) -> void:
print(body.name)
if "health" in body:
var damage = body.health
body.damage(damage)