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2026-05-24 17:10:09 -03:00

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GDScript

extends Node3D
#variaveis de propriedades
@export_group("Properties")
@export var target: Node3D
#variaveis de zoom
@export_group("zoom")
@export var zoom_minimum = 16
@export var zoom_maximum = 4
@export var zoom_speed = 10
#variaveis de rotação
@export_group("Rotation")
@export var rotation_speed = 120
@export var min_rotation_x = -80
@export var max_rotation_x = -10
var camera_rotation:Vector3
var zoom = 10
#atribuição da camera
@onready var Camera = $camera
#função
func _ready():
camera_rotation = rotation_degrees #inicia a rotação
func _physics_process(delta):
self.position = self.position.lerp(target.position, delta * 4)
rotation_degrees = rotation_degrees.lerp(camera_rotation, delta * 6)
Camera.position = Camera.position.lerp(Vector3(0, 0, zoom), 8 * delta)
handle_input(delta)
func handle_input(delta):
#rotação
var input := Vector3.ZERO
#seleção de inputs das teclas
input.y = Input.get_axis("ui_left", "ui_right")
input.x = Input.get_axis("ui_up", "ui_down")
camera_rotation += input * rotation_speed * delta
camera_rotation.x = clamp(camera_rotation.x, min_rotation_x, max_rotation_x)
zoom += Input.get_axis("zoom_in", "zoom_out") * zoom_speed * delta
zoom = clamp(zoom, zoom_maximum, zoom_minimum)