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2026-06-13 00:51:57 -03:00

12 lines
265 B
GDScript

extends MeshInstance3D
@export var damage_trap := 1
var Execute:= false
func _on_area_3d_body_entered(body: Node3D) -> void:
while Execute == false:
body.damage(damage_trap)
Execute = true
await get_tree().create_timer(1.0).timeout
Execute = false