Files
Dawnbringer_Project/Assets/Actor/Player.tscn
T

87 lines
2.3 KiB
Plaintext

[gd_scene load_steps=17 format=2]
[ext_resource path="res://Assets/Actor/Player.gd" type="Script" id=1]
[ext_resource path="res://Assets/Actor/Character.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/Sprites/Mago2 andando.png" type="Texture" id=3]
[ext_resource path="res://Assets/Actor/Weapon.tscn" type="PackedScene" id=4]
[ext_resource path="res://icon.png" type="Texture" id=5]
[ext_resource path="res://Assets/Sprites/Mago2iddle.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 640, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 960, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1280, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1600, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1920, 0, 320, 320 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2240, 0, 320, 320 )
[sub_resource type="SpriteFrames" id=10]
animations = [ {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "iddle",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
"loop": true,
"name": "run",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
[node name="Player" type="KinematicBody2D"]
position = Vector2( 362, 174 )
script = ExtResource( 1 )
[node name="PlayerSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.4, 0.4 )
frames = SubResource( 10 )
animation = "iddle"
speed_scale = 2.0
playing = true
[node name="WalkDirection" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )
offset = Vector2( 90, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Character" parent="." instance=ExtResource( 2 )]
[node name="Weapon" parent="." instance=ExtResource( 4 )]