87 lines
2.6 KiB
Plaintext
87 lines
2.6 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Resource",
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"class": "CharacterBaseStats",
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"language": "GDScript",
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"path": "res://Assets/Class/CharacteBaseStats.gd"
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}, {
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"base": "Node",
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"class": "CharacterStats",
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"language": "GDScript",
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"path": "res://Assets/Actor/Stats.gd"
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}, {
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"base": "Node2D",
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"class": "Weapon",
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"language": "GDScript",
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"path": "res://Assets/Actor/Weapon.gd"
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}, {
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"base": "Node",
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"class": "character",
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"language": "GDScript",
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"path": "res://Assets/Actor/Character.gd"
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} ]
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_global_script_class_icons={
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"CharacterBaseStats": "",
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"CharacterStats": "",
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"Weapon": "",
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"character": ""
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}
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[application]
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config/name="Dawnbringer"
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config/icon="res://icon.png"
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[autoload]
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GlobalSignals="*res://Assets/Globals/GlobalSignals.gd"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[input]
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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