[gd_scene load_steps=3 format=2] [ext_resource path="res://Assets/Sprites/Varinha Velha.png" type="Texture" id=1] [ext_resource path="res://Assets/Actor/Weapon.gd" type="Script" id=2] [node name="Weapon" type="Node2D"] scale = Vector2( 0.4, 0.4 ) script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 135, 0 ) rotation = 0.785398 texture = ExtResource( 1 ) [node name="FirePoint" type="Position2D" parent="."] position = Vector2( 240, -7.5 ) [node name="FireDirection" type="Position2D" parent="."] position = Vector2( 250, -7.5 ) [node name="AttackCooldown" type="Timer" parent="."] one_shot = true