[gd_scene load_steps=17 format=2] [ext_resource path="res://Assets/Actor/Player.gd" type="Script" id=1] [ext_resource path="res://Assets/Actor/Character.tscn" type="PackedScene" id=2] [ext_resource path="res://Assets/Sprites/Mago2 andando.png" type="Texture" id=3] [ext_resource path="res://Assets/Actor/Weapon.tscn" type="PackedScene" id=4] [ext_resource path="res://icon.png" type="Texture" id=5] [ext_resource path="res://Assets/Sprites/Mago2iddle.png" type="Texture" id=6] [sub_resource type="AtlasTexture" id=2] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 0, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=3] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 320, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=4] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 640, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=5] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 960, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=6] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 1280, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=7] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 1600, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=8] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 1920, 0, 320, 320 ) [sub_resource type="AtlasTexture" id=9] flags = 4 atlas = ExtResource( 3 ) region = Rect2( 2240, 0, 320, 320 ) [sub_resource type="SpriteFrames" id=10] animations = [ { "frames": [ ExtResource( 6 ) ], "loop": true, "name": "iddle", "speed": 5.0 }, { "frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ], "loop": true, "name": "run", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=1] [node name="Player" type="KinematicBody2D"] position = Vector2( 362, 174 ) script = ExtResource( 1 ) [node name="PlayerSprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.4, 0.4 ) frames = SubResource( 10 ) animation = "iddle" speed_scale = 2.0 playing = true [node name="WalkDirection" type="Sprite" parent="."] scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 5 ) offset = Vector2( 90, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Character" parent="." instance=ExtResource( 2 )] [node name="Weapon" parent="." instance=ExtResource( 4 )]