Initial stage of Dawnbringer_Project
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@@ -0,0 +1,86 @@
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://Assets/Actor/Player.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Actor/Character.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Assets/Sprites/Mago2 andando.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Actor/Weapon.tscn" type="PackedScene" id=4]
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[ext_resource path="res://icon.png" type="Texture" id=5]
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[ext_resource path="res://Assets/Sprites/Mago2iddle.png" type="Texture" id=6]
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[sub_resource type="AtlasTexture" id=2]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 320, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 640, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 960, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 1280, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 1600, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 1920, 0, 320, 320 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 2240, 0, 320, 320 )
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[sub_resource type="SpriteFrames" id=10]
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animations = [ {
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"frames": [ ExtResource( 6 ) ],
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"loop": true,
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"name": "iddle",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
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"loop": true,
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"name": "run",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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[node name="Player" type="KinematicBody2D"]
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position = Vector2( 362, 174 )
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script = ExtResource( 1 )
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[node name="PlayerSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.4, 0.4 )
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frames = SubResource( 10 )
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animation = "iddle"
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speed_scale = 2.0
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playing = true
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[node name="WalkDirection" type="Sprite" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 5 )
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offset = Vector2( 90, 0 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Character" parent="." instance=ExtResource( 2 )]
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[node name="Weapon" parent="." instance=ExtResource( 4 )]
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