extends Area3D const ROTATION_SPEED := 50.0 var start_pos := position.y var end_pos := position.y + 0.5 # Called when the node enters the scene tree for the first time. func _ready() -> void: var coin_tween := create_tween().set_loops().set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE) coin_tween.tween_property(self, "position:y", end_pos, 1.0).from(start_pos) coin_tween.tween_property(self, "position:y", start_pos, 1.0).from(end_pos) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: rotate_y(deg_to_rad(ROTATION_SPEED * delta)) func _on_body_entered(body: Node3D) -> void: if body.name == "Player": queue_free()