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2026-05-02 19:54:53 -03:00
parent 9db1e98761
commit d01e2e8578
493 changed files with 63532 additions and 0 deletions
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extends Node3D
@onready var animation_tree = %AnimationTree
@onready var state_machine: AnimationNodeStateMachinePlayback = animation_tree.get("parameters/StateMachine/playback")
@onready var move_tilt_path: String = "parameters/StateMachine/Move/tilt/add_amount"
var run_tilt = 0.0:
set = _set_run_tilt
@export var blink = true:
set = set_blink
@onready var blink_timer = %BlinkTimer
@onready var closed_eyes_timer = %ClosedEyesTimer
@onready var eye_mat = $sophia/rig/Skeleton3D/Sophia.get("surface_material_override/2")
func _ready() -> void:
blink_timer.timeout.connect(
func() -> void:
eye_mat.set("uv1_offset", Vector3(0.0, 0.5, 0.0))
closed_eyes_timer.start(0.2)
)
closed_eyes_timer.timeout.connect(
func() -> void:
eye_mat.set("uv1_offset", Vector3.ZERO)
blink_timer.start(randf_range(1.0, 4.0))
)
func set_blink(state: bool) -> void:
if blink == state:
return
blink = state
if blink:
blink_timer.start(0.2)
else:
blink_timer.stop()
closed_eyes_timer.stop()
func _set_run_tilt(value: float) -> void:
run_tilt = clamp(value, -1.0, 1.0)
animation_tree.set(move_tilt_path, run_tilt)
func idle() -> void:
state_machine.travel("Idle")
func move() -> void:
state_machine.travel("Move")
func fall() -> void:
state_machine.travel("Fall")
func jump() -> void:
state_machine.travel("Jump")
func edge_grab() -> void:
state_machine.travel("EdgeGrab")
func wall_slide() -> void:
state_machine.travel("WallSlide")