Subindo repositorio

This commit is contained in:
2026-05-02 19:54:53 -03:00
parent 9db1e98761
commit d01e2e8578
493 changed files with 63532 additions and 0 deletions
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[gd_resource type="Animation" format=3 uid="uid://b627b68jhaqwt"]
[resource]
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D/gdbot_mesh:surface_material_override/2:emission_energy_multiplier")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5, 3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.5, 3.0, 0.5]
}
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extends Node2D
var _blinking = null:
set = _set_blinking
@onready var _animation_player: AnimationPlayer = $AnimationPlayer
@onready var _blinking_timer: Timer = $BlinkTimer
@onready var _closed_eyes_timer: Timer = $ClosedTimer
@onready var _left_eye: Sprite2D = $LeftEye
@onready var _right_eye: Sprite2D = $RightEye
var eyes_textures = {
"open": preload("./texture/parts/eye_open.png"),
"closed": preload("./texture/parts/eye_close.png"),
}
var current_face = null:
set = _set_face
func _ready() -> void:
_blinking_timer.timeout.connect(_on_blink_timer_timeout)
_set_blinking(true)
current_face = "default"
func _set_blinking(value: bool) -> void:
_blinking = value
if _blinking:
_blinking_timer.start()
else:
_blinking_timer.stop()
func _on_blink_timer_timeout() -> void:
# Play secondary action rather than blink
if randf_range(0.0, 1.0) > 0.9:
_animation_player.play("look_around")
await _animation_player.animation_finished
else:
# Close eyes
_set_eyes("closed")
_closed_eyes_timer.start(randf_range(0.1, 0.25))
await _closed_eyes_timer.timeout
# Return to current eyes
_set_eyes("open")
if randf_range(0.0, 1.0) > 0.8:
_blinking_timer.wait_time = randf_range(0.1, 0.15)
else:
_blinking_timer.wait_time = randf_range(1.0, 4.0)
_blinking_timer.start()
func _set_eyes(eyes_name: String) -> void:
_left_eye.texture = eyes_textures[eyes_name]
_right_eye.texture = eyes_textures[eyes_name]
func _set_face(face_name: String) -> void:
if current_face == face_name:
return
current_face = face_name
_animation_player.play("RESET")
_animation_player.seek(0.0, true)
if face_name == "default":
_set_blinking(true)
return
_set_blinking(false)
if !_animation_player.has_animation(face_name):
push_error("Can't set GDBot's face to: '" + face_name + "'")
return
_animation_player.play(face_name)
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uid://8sqitarj6fkw
+373
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[gd_scene load_steps=14 format=3 uid="uid://dvy2nao23i4rl"]
[ext_resource type="Script" path="res://addons/gdquest_gdbot/gdbot_face.gd" id="1_g7fgr"]
[ext_resource type="Texture2D" uid="uid://cbp882a2a27qw" path="res://addons/gdquest_gdbot/texture/parts/eye_happy.png" id="2_fa0xy"]
[ext_resource type="Texture2D" uid="uid://blacn6s3yc88h" path="res://addons/gdquest_gdbot/texture/parts/eye_open.png" id="2_qfyd4"]
[ext_resource type="Texture2D" uid="uid://dt0veafbpw6ih" path="res://addons/gdquest_gdbot/texture/parts/eye_spiral.png" id="3_rdwvm"]
[ext_resource type="Texture2D" uid="uid://blet3qwl4cbi3" path="res://addons/gdquest_gdbot/texture/parts/smile.png" id="3_xjkgv"]
[ext_resource type="Texture2D" uid="uid://b37rqx42rwpv" path="res://addons/gdquest_gdbot/texture/parts/open_mouth.png" id="4_wxn47"]
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[sub_resource type="Animation" id="Animation_33is7"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("LeftEye:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_qfyd4")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("RightEye:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_qfyd4")]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Mouth:texture")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("3_xjkgv")]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("LeftEye:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("RightEye:rotation")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("LeftEye:flip_h")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("RightEye:flip_h")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("Mouth:position")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 20.2222)]
}
tracks/8/type = "value"
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tracks/8/enabled = true
tracks/8/path = NodePath("Mouth:scale")
tracks/8/interp = 1
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tracks/8/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1.2)]
}
[sub_resource type="Animation" id="Animation_ne3is"]
resource_name = "dizzy"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("LeftEye:rotation")
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"times": PackedFloat32Array(0, 1),
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"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("4_wxn47")]
}
[sub_resource type="Animation" id="Animation_ttnon"]
resource_name = "happy"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("LeftEye:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_fa0xy")]
}
tracks/1/type = "value"
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tracks/1/enabled = true
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tracks/1/interp = 1
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tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_fa0xy")]
}
[sub_resource type="Animation" id="Animation_rbq53"]
resource_name = "look_around"
length = 0.8
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RightEye:texture")
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"times": PackedFloat32Array(0, 0.1, 0.4, 0.5, 0.7),
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"update": 1,
"values": [ExtResource("6_rog2n"), ExtResource("2_qfyd4"), ExtResource("6_rog2n"), ExtResource("2_qfyd4"), ExtResource("6_rog2n")]
}
tracks/1/type = "value"
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tracks/1/interp = 0
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"times": PackedFloat32Array(0, 0.1, 0.4, 0.5, 0.7),
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"values": [ExtResource("6_rog2n"), ExtResource("2_qfyd4"), ExtResource("6_rog2n"), ExtResource("2_qfyd4"), ExtResource("6_rog2n")]
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}
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[sub_resource type="Animation" id="Animation_4tctg"]
resource_name = "sleepy"
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_l5i24"]
_data = {
"RESET": SubResource("Animation_33is7"),
"dizzy": SubResource("Animation_ne3is"),
"happy": SubResource("Animation_ttnon"),
"look_around": SubResource("Animation_rbq53"),
"sleepy": SubResource("Animation_4tctg")
}
[node name="GDbotFace" type="Node2D"]
script = ExtResource("1_g7fgr")
[node name="BG" type="ColorRect" parent="."]
offset_left = -144.0
offset_top = -144.0
offset_right = 144.0
offset_bottom = 144.0
size_flags_horizontal = 4
[node name="RightEye" type="Sprite2D" parent="."]
position = Vector2(45, -2)
texture = ExtResource("2_qfyd4")
[node name="LeftEye" type="Sprite2D" parent="."]
position = Vector2(-45, -2)
texture = ExtResource("2_qfyd4")
flip_h = true
[node name="Mouth" type="Sprite2D" parent="."]
position = Vector2(0, 20.2222)
scale = Vector2(1, 1.2)
texture = ExtResource("3_xjkgv")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_l5i24")
}
[node name="BlinkTimer" type="Timer" parent="."]
one_shot = true
[node name="ClosedTimer" type="Timer" parent="."]
one_shot = true
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extends Node3D
## Represents the blending between the walking and running animations. It can be set to different values (e.g. 0.0 to 1.0) to adjust the balance between the two animations, resulting in the model appearing to walk or run depending on the value.
var walk_run_blending = 0.0:
set = _set_walk_run_blending
@onready var _animation_tree = $AnimationTree
@onready var _main_state_machine: AnimationNodeStateMachinePlayback = _animation_tree.get("parameters/StateMachine/playback")
@onready var _walk_run_blend_position: String = "parameters/StateMachine/Walk/blend_position"
@onready var _face = $SubViewport/GDbotFace
func _set_walk_run_blending(value: float) -> void:
walk_run_blending = value
_animation_tree.set(_walk_run_blend_position, walk_run_blending)
## Sets the model to a neutral, action-free state.
func idle() -> void:
_main_state_machine.travel("Idle")
## Sets the model to a walking or running animation or forward movement.
func walk() -> void:
_main_state_machine.travel("Walk")
## Sets the model to an upward-leaping animation, simulating a jump.
func jump() -> void:
_main_state_machine.travel("Jump")
## Sets the model to a downward animation, imitating a fall.
func fall() -> void:
_main_state_machine.travel("Fall")
## Changes the model's facial expression based on the provided input string values. Possible expressions include "default" (for default blinking), "happy" (for a joyful expression), "dizzy" (for spiraling eyes), and "sleepy" (for a drowsy countenance).
##[br][b]Note:[/b] To add new expressions, you can edit gdbot_face.tscn, which is a 2D scene utilized by a viewport node to display on Gdbot's face.
func set_face(face_name: String) -> void:
_face._set_face(face_name)
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uid://dk2a8ahqexwrw
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cdqqp1tvfod18"]
[ext_resource type="Shader" path="res://addons/gdquest_models_shared/shaders/screen_shader.gdshader" id="1_e2dsf"]
[ext_resource type="Texture2D" uid="uid://diovavdu1x8kw" path="res://addons/gdquest_gdbot/texture/open.png" id="2_rkdwa"]
[resource]
render_priority = 0
shader = ExtResource("1_e2dsf")
shader_parameter/intensity = 2.0
shader_parameter/screen_color = Color(0.101961, 0.662745, 1, 0.0196078)
shader_parameter/screen_red_offset = Vector2(0, 0)
shader_parameter/screen_green_offset = Vector2(0, 0)
shader_parameter/screen_blue_offset = Vector2(0, 0)
shader_parameter/pixel_size = 32.0
shader_parameter/face_texture = ExtResource("2_rkdwa")
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://4ugdxr58llu8"]
[resource]
transparency = 1
albedo_color = Color(1, 1, 1, 0.443137)
metallic_specular = 1.0
roughness = 0.1
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cq6bdna8ieu87"]
[resource]
albedo_color = Color(0, 0, 0, 1)
emission_enabled = true
emission = Color(0, 1, 0.392157, 1)
emission_energy_multiplier = 2.39158
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