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extends Area3D
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const ROTATION_SPEED := 50.0
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var start_pos := position.y
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var end_pos := position.y + 0.5
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var coin_tween := create_tween().set_loops().set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
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coin_tween.tween_property(self, "position:y", end_pos, 1.0).from(start_pos)
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coin_tween.tween_property(self, "position:y", start_pos, 1.0).from(end_pos)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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rotate_y(deg_to_rad(ROTATION_SPEED * delta))
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func _on_body_entered(body: Node3D) -> void:
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if body.name == "Player":
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queue_free()
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