[gd_resource type="Animation" format=3 uid="uid://bqprpxg0a2kjd"]

[resource]
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D/bee_bot2:surface_material_override/2:shader_parameter/intensity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 0,
"values": [0.0, 0.0, 2.0, 0.0, 2.0, 0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Armature/Skeleton3D/bee_bot2:surface_material_override/3:shader_parameter/global_intensity")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [0.0, 1.0, 0.0, 4.0, 0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Armature/Skeleton3D/bee_bot2:surface_material_override/1:emission_energy_multiplier")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.1, 0.15, 0.2, 0.25),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [1.0, 0.0, 2.0, 0.0]
}
