Files
2026-06-03 12:30:55 -03:00

13 lines
411 B
GDScript

extends RigidBody3D
const BROKEN = preload("uid://busw6rdgoot4h")
@onready var collision_shape_3d: CollisionShape3D = $CollisionShape3D
func destroy_crate():
var broken_instance:= BROKEN.instantiate()
add_sibling(broken_instance)
broken_instance.global_position = global_position
visible = false
collision_shape_3d.set_deferred("disabled", true)
await get_tree().create_timer(1.5).timeout
queue_free()