Files
2026-06-03 12:30:55 -03:00

24 lines
746 B
GDScript

extends RigidBody3D
const SPREAD_PIECES := 4
const SPREAD_POWER := 350
@onready var pieces_index := [0,1,2,3]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pieces_index.shuffle()
for pieces in range(SPREAD_PIECES):
var piece_index : int = pieces_index[pieces]
var piece : RigidBody3D = get_child(piece_index)
piece.show()
piece.freeze = false
piece.sleeping = false
piece.set_colision_mask_value(2, true)
var rand_direction = (Vector3.ONE * 0.25) - Vector3(randf(),randf(), randf())
piece.apply_force(rand_direction * SPREAD_POWER, rand_direction)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
freeze = true