extends RigidBody3D const BROKEN = preload("uid://busw6rdgoot4h") @onready var collision_shape_3d: CollisionShape3D = $CollisionShape3D func destroy_crate(): var broken_instance:= BROKEN.instantiate() add_sibling(broken_instance) broken_instance.global_position = global_position visible = false collision_shape_3d.set_deferred("disabled", true) await get_tree().create_timer(1.5).timeout queue_free()