extends CanvasLayer const Menu = preload ("res://prefabs/Telas/menu_inicial.tscn") func _on_retry_button_pressed() -> void: # Retry_button print("retry pressionado") get_tree().paused = false get_tree().reload_current_scene() func _on_quit_button_pressed() -> void: #Quit print("quity pressionado") get_tree().quit() func _on_continued_button_pressed() -> void:#continued print("continued pressionado") get_tree().paused = false get_parent().get_node("Pause").visible = false func _on_menu_pressed() -> void:# button menu get_tree().paused = false get_tree().change_scene_to_file("res://prefabs/Telas/menu_inicial.tscn") print("carregou") # Replace with function body.