extends MeshInstance3D var dead:= false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_3d_body_entered(body: Node3D) -> void: print(body.name) if "health" in body: var damage = body.health body.damage(damage)