atualização 1.0/add menu
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@@ -86,10 +86,11 @@ func handle_animations():
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if !is_on_floor() and gravity > 2:
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animator.play("Fall", 0.3)
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else:
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animator.play("Dead", 03)
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animator.play("Dead", 0.3)
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await animator.animation_finished
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get_parent().get_node("Game_over").visible = true
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get_tree().paused = true
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get_parent().get_node("Game_over").visible = true
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func apply_gravity(delta):
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if not is_on_floor():
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gravity += 25 * delta
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@@ -124,8 +125,3 @@ func collect_coin():
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func damage_player(amount: int):
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health -= amount
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verfy_life()
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func _on_foot_area_entered(area: Area3D) -> void:
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if area.name == "damagem_box" :
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area.damage(foot_damage)
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@@ -0,0 +1,11 @@
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extends CanvasLayer
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var Play = preload("res://prefabs/Telas/Debug/test_debug.tscn")
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func _on_play_pressed() -> void: #button Play
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get_tree().change_scene_to_packed(Play)
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# Replace with function body.
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func _on_quit_game_pressed() -> void:#button Quit
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get_tree().quit()
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# Replace with function body.
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@@ -0,0 +1 @@
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uid://chlo44qqf1jxt
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@@ -1,5 +1,6 @@
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extends CanvasLayer
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const Menu = preload ("res://prefabs/Telas/menu_inicial.tscn")
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func _on_retry_button_pressed() -> void: # Retry_button
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print("retry pressionado")
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@@ -16,3 +17,13 @@ func _on_continued_button_pressed() -> void:#continued
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print("continued pressionado")
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get_tree().paused = false
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get_parent().get_node("Pause").visible = false
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func _on_menu_pressed() -> void:# button menu
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get_tree().paused = false
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get_tree().change_scene_to_file("res://prefabs/Telas/menu_inicial.tscn")
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print("carregou")
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# Replace with function body.
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