1.1/Add trap

This commit is contained in:
2026-05-28 08:51:08 -03:00
parent b8442324fa
commit b0ced7a793
37 changed files with 6522 additions and 40 deletions
+16
View File
@@ -0,0 +1,16 @@
extends MeshInstance3D
var dead:= false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_3d_body_entered(body: Node3D) -> void:
print(body.name)