1.1/Add trap
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extends MeshInstance3D
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var dead:= false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_area_3d_body_entered(body: Node3D) -> void:
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print(body.name)
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