Provisório
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extends RigidBody3D
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const SPREAD_PIECES := 4
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const SPREAD_POWER := 350
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@onready var pieces_index := [0,1,2,3]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pieces_index.shuffle()
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for pieces in range(SPREAD_PIECES):
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var piece_index : int = pieces_index[pieces]
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var piece : RigidBody3D = get_child(piece_index)
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piece.show()
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piece.freeze = false
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piece.sleeping = false
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piece.set_colision_mask_value(2, true)
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var rand_direction = (Vector3.ONE * 0.25) - Vector3(randf(),randf(), randf())
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piece.apply_force(rand_direction * SPREAD_POWER, rand_direction)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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freeze = true
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