First Commit

This commit is contained in:
2026-05-24 17:10:09 -03:00
commit 0b0113fbde
222 changed files with 67094 additions and 0 deletions
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shader_type spatial;
render_mode cull_disabled;
uniform sampler2D wing_pattern_sampler : repeat_disable;
uniform vec3 emission_color : source_color = vec3(1.0);
uniform float global_intensity = 1.0;
void fragment() {
float wing_pattern = texture(wing_pattern_sampler, UV).x;
float pulse = ((1.0 + sin(UV.y + TIME)) / 2.0) + 0.5;
ALBEDO = vec3(0.0);
EMISSION = emission_color * smoothstep(0.51, 0.49, wing_pattern) * pulse * global_intensity;
}
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uid://cucygkmpgoqm5